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Интервью с Томом ДеМарко

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This episode is an interview with Tom DeMarco and Peter Hruschka about the new book of the Altantic Systems Guild: Adrenaline Junkies and Template Zombies: Understanding Patterns of Project Behavior.

Анализ архитектуры

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During Evolution of a software system, it becomes more and more difficult to understand the originally planned software architecture. Often an architectural degeneration happens because of various reasons during the development phases.

Роли в программной инженерии

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This is the first part of a two part topic on roles in software engineering. Michael and Markus discuss role definitions in an corporate environment. For several typical roles we give hints on the expected skills, knowledge, and mindset. In this episode we discuss the roles junior developer, senior developer, and software architect.

Процессы разработки

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In this episode Arno and Alex talk about the basics of software development processes. They discuss why and when software development processes are needed and also why some developers don’t like them. They discuss the theories behind different processes and talk about defined vs empiric processes in general. This episode is the first in a row that will later on describe specific processes like eXtreme programming or the unified process.

Разработка продуктовой линейки

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Michael Kircher and Markus Voelter introduce the topic of software product line engineering. They motivate when and why product lines are important to consider and what makes them so special. Further, they introduce some key terminology, such as platform, core asset, feature model, commonality, and variability.

Архитектура и бизнес

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In this episode we talk about the relationship between software architecture and the business. Based on his book, Beyond Software Architecture we discuss how things such as branding, licensing, updating or different deployment scenarios influence the technical architecture of a system. We also discuss issues such as portability that add a huge amount of complexity, although from a business perspective it often does not make much sense. In the second part of the interview we discuss how the technical team and the business team can improve the way they work together. We look at some of the games (such as Buy a Feature or Give them a Hot Tub) from his new book Innovation Games, which discusses how to use collaborative play to be more creative and innovative in product creation.

Open Source и бизнес

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In this episode we’re talking to Dirk Riehle about open source business models. We started looking at the way OS projects work and defined different kinds of open source projects. In the main part of the discussion we looked at various ways of how to make money with open source: consulting, support contracts, commercial variant of an open source project, etc. We then looked at the chances and risks of each of these approaches. The next part focused on different open source licenses and how they are suitable for open source business. We concluded the episode by discussing a couple of specific questions and loose ends.

Управление требованиями

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In this episode we talk to Christof Ebert about requirements engineering. As the name “engineering” suggests, we need to be systematic when working and managing requirements. Christof will structure RE into several activities, namely elicitation (identifying the relevant requirements), specification (clearly describing requirements), analysis (synthesizing a solution), verification and validation (achieving good requirements quality), comittment (allocating requirements to a project, product release or iteration), and management (keeping track of the implementation status of requirements). In this episode we discuss these activities and highlight lots of practical guidance.

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